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Browsing Animations: Kinematics 1D

23 Animations


Animate

acceleration01.iwp

Play the animation to view an object moving horizontally across the screen. Its acceleration is uniform. Step through the animation and take measurements of x-position and time to use for finding the acceleration. The object enters the field of view at -10.0 m and leaves (momentarily) at +10.0 m. Tic marks are placed every meter. Read positions of one side of the object to the nearest 0.1 m.

Animate

dvat-01.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-02.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-01.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-02.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-03.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-02.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-03.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-04.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-03.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-04.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-05.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-04.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-05.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-06.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-05.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-06.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-07.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-06.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-07.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-08.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-07.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-08.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-09.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-08.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-09.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-10.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-09.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-10.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-11.iwp

Play the applet to show a position vs. time graph of the blue dot. In your notes, sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-10.iwp

Play the applet to show a position vs. time graph of an object having the given initial velocity and acceleration. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-11.iwp

Play the applet to show a position vs. time graph of the blue dot. In your notes, sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-template.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-11.iwp

Play the applet to show a position vs. time graph of the blue dot. In your notes, sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

dvat-template.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

haretortoise.iwp

The graph shows position vs. time of two objects which we will call a hare (red) and a tortoise (blue). The animals are in a race. The tortoise gets the advantage of a head start 100 m ahead of the hare. The hare runs ten times as fast as the tortoise does. Where and when does the hare catch up to the tortoise? The initial positions and velocities of the animals are given. These can be changed to produce different results. After changing any input, click Reset. Time, position, and separation of the animals are given above the play buttons.

Animate

dvat-template.iwp

Play the applet to show a position vs. time graph. Sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

haretortoise.iwp

The graph shows position vs. time of two objects which we will call a hare (red) and a tortoise (blue). The animals are in a race. The tortoise gets the advantage of a head start 100 m ahead of the hare. The hare runs ten times as fast as the tortoise does. Where and when does the hare catch up to the tortoise? The initial positions and velocities of the animals are given. These can be changed to produce different results. After changing any input, click Reset. Time, position, and separation of the animals are given above the play buttons.

Animate

haretortoise2.iwp

Now the tortoise has an acceleration to try to outrun the rabbit. (Note that the axis scales have been changed.) Play the animation to see how the hare won't be able to catch the tortoise. Change the acceleration to 0.5 m/s**2, reset, and run again. Click Show graph. The black line shows the distance between the hare and tortoise as a function of time. Note how it dips to a minimum and then rises without ever reaching zero. What is the greatest acceleration that the tortoise can have and still be caught by the hare? Where and when do their paths intersect?

Animate

haretortoise.iwp

The graph shows position vs. time of two objects which we will call a hare (red) and a tortoise (blue). The animals are in a race. The tortoise gets the advantage of a head start 100 m ahead of the hare. The hare runs ten times as fast as the tortoise does. Where and when does the hare catch up to the tortoise? The initial positions and velocities of the animals are given. These can be changed to produce different results. After changing any input, click Reset. Time, position, and separation of the animals are given above the play buttons.

Animate

haretortoise2.iwp

Now the tortoise has an acceleration to try to outrun the rabbit. (Note that the axis scales have been changed.) Play the animation to see how the hare won't be able to catch the tortoise. Change the acceleration to 0.5 m/s**2, reset, and run again. Click Show graph. The black line shows the distance between the hare and tortoise as a function of time. Note how it dips to a minimum and then rises without ever reaching zero. What is the greatest acceleration that the tortoise can have and still be caught by the hare? Where and when do their paths intersect?

Animate

kingraph1.iwp

Play the applet to show a position vs. time graph of the blue dot. In your notes, sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

haretortoise2.iwp

Now the tortoise has an acceleration to try to outrun the rabbit. (Note that the axis scales have been changed.) Play the animation to see how the hare won't be able to catch the tortoise. Change the acceleration to 0.5 m/s**2, reset, and run again. Click Show graph. The black line shows the distance between the hare and tortoise as a function of time. Note how it dips to a minimum and then rises without ever reaching zero. What is the greatest acceleration that the tortoise can have and still be caught by the hare? Where and when do their paths intersect?

Animate

kingraph1.iwp

Play the applet to show a position vs. time graph of the blue dot. In your notes, sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

kingraph2.iwp

Play the animation to display a position vs. time graph of the red dot. The values of position and velocity are given as outputs. Record in your notes a table of positions and velocities at about 6 different times.

Animate

kingraph1.iwp

Play the applet to show a position vs. time graph of the blue dot. In your notes, sketch your predictions for the shapes of the corresponding velocity vs. time and acceleration vs. time graphs. Then click on Show graph to check your predictions.

Animate

kingraph2.iwp

Play the animation to display a position vs. time graph of the red dot. The values of position and velocity are given as outputs. Record in your notes a table of positions and velocities at about 6 different times.

Animate

roadrage-bk.iwp

This applet models a problem presented by Boris Korsunsky in The Physics Teacher magazine: Two objects approach each other initially with accelerations in the opposite directions as their initial velocities. What is the time interval between successive crossings of the objects? You should solve the problem in general and then use the Animator to test specific cases.

Animate

kingraph2.iwp

Play the animation to display a position vs. time graph of the red dot. The values of position and velocity are given as outputs. Record in your notes a table of positions and velocities at about 6 different times.

Animate

roadrage-bk.iwp

This applet models a problem presented by Boris Korsunsky in The Physics Teacher magazine: Two objects approach each other initially with accelerations in the opposite directions as their initial velocities. What is the time interval between successive crossings of the objects? You should solve the problem in general and then use the Animator to test specific cases.

Animate

velocity01.iwp

Play the animation to show a position vs. time graph of a uniformly-accelerating object. The blue line remains tangent to the path of the object. Therefore, the slope of the blue line is the instantaneous velocity of the object. Its value is given above the play buttons. Predict how graphs of velocity vs. time and acceleration vs. time will appear. Then click on Show Graph to display a velocity vs. time graph of the motion. Click on yAccel in the Graph window to show the acceleration vs. time graph also.

Animate

roadrage-bk.iwp

This applet models a problem presented by Boris Korsunsky in The Physics Teacher magazine: Two objects approach each other initially with accelerations in the opposite directions as their initial velocities. What is the time interval between successive crossings of the objects? You should solve the problem in general and then use the Animator to test specific cases.

Animate

velocity01.iwp

Play the animation to show a position vs. time graph of a uniformly-accelerating object. The blue line remains tangent to the path of the object. Therefore, the slope of the blue line is the instantaneous velocity of the object. Its value is given above the play buttons. Predict how graphs of velocity vs. time and acceleration vs. time will appear. Then click on Show Graph to display a velocity vs. time graph of the motion. Click on yAccel in the Graph window to show the acceleration vs. time graph also.

Animate

velocity02.iwp

The situation is similar to the last problem but with different initial values. Change the inputs in order to model the motion of an object thrown vertically from the ground at 30 m/s. (What should you input for the acceleration?). Type in values of initial position, initial velocity, and acceleration and run the animation. Remember to click Reset whenever you change an input. Click Show graph to show velocity vs. time and acceleration vs. time graphs.

Animate

velocity01.iwp

Play the animation to show a position vs. time graph of a uniformly-accelerating object. The blue line remains tangent to the path of the object. Therefore, the slope of the blue line is the instantaneous velocity of the object. Its value is given above the play buttons. Predict how graphs of velocity vs. time and acceleration vs. time will appear. Then click on Show Graph to display a velocity vs. time graph of the motion. Click on yAccel in the Graph window to show the acceleration vs. time graph also.

Animate

velocity02.iwp

The situation is similar to the last problem but with different initial values. Change the inputs in order to model the motion of an object thrown vertically from the ground at 30 m/s. (What should you input for the acceleration?). Type in values of initial position, initial velocity, and acceleration and run the animation. Remember to click Reset whenever you change an input. Click Show graph to show velocity vs. time and acceleration vs. time graphs.

Animate

velocity02b.iwp

The situation is similar to the last problem but with different initial values. Change the inputs in order to model the motion of an object thrown vertically from the ground (initial position of 0 m) at 25 m/s. (What should you input for the acceleration?). Type in values of initial position, initial velocity, and acceleration and run the animation. Remember to click Reset whenever you change an input. Click Show graph to show velocity vs. time and acceleration vs. time graphs.

Animate

velocity02.iwp

The situation is similar to the last problem but with different initial values. Change the inputs in order to model the motion of an object thrown vertically from the ground at 30 m/s. (What should you input for the acceleration?). Type in values of initial position, initial velocity, and acceleration and run the animation. Remember to click Reset whenever you change an input. Click Show graph to show velocity vs. time and acceleration vs. time graphs.

Animate

velocity02b.iwp

The situation is similar to the last problem but with different initial values. Change the inputs in order to model the motion of an object thrown vertically from the ground (initial position of 0 m) at 25 m/s. (What should you input for the acceleration?). Type in values of initial position, initial velocity, and acceleration and run the animation. Remember to click Reset whenever you change an input. Click Show graph to show velocity vs. time and acceleration vs. time graphs.

Animate

velocity03.iwp

A position vs. time graph of a uniformly-accelerating object is shown. The blue line is always tangent to the path of the object. Determine the acceleration of the object by doing the following: 1. Visually read coordinates from the graph to use in determining the slope of the line at times of 0, 2, 4, 6, 8, and 10 s. Record your values in a table. 2. Plot a graph of of velocity vs. time and draw the best straight line through the data points. 3. Find the slope of the velocity vs. time graph.

Animate

velocity02b.iwp

The situation is similar to the last problem but with different initial values. Change the inputs in order to model the motion of an object thrown vertically from the ground (initial position of 0 m) at 25 m/s. (What should you input for the acceleration?). Type in values of initial position, initial velocity, and acceleration and run the animation. Remember to click Reset whenever you change an input. Click Show graph to show velocity vs. time and acceleration vs. time graphs.

Animate

velocity03.iwp

A position vs. time graph of a uniformly-accelerating object is shown. The blue line is always tangent to the path of the object. Determine the acceleration of the object by doing the following: 1. Visually read coordinates from the graph to use in determining the slope of the line at times of 0, 2, 4, 6, 8, and 10 s. Record your values in a table. 2. Plot a graph of of velocity vs. time and draw the best straight line through the data points. 3. Find the slope of the velocity vs. time graph.

Animate

window01.iwp

These two objects fall from rest under the influence of gravity only. The red object is released at t = 0. The release of the green object is delayed by 1.0 s. Change the height of the window so that one object will appear at the bottom of the window at the same time as the other object appears at the top of the window.