# Browsing Animations / iwp-packaged / Kinematics 2D

### ballcart01.iwp

A ball is projected vertically from a cart moving horizontally at constant velocity. Why does the ball land in the cart?

### ballcart02.iwp

A ball is projected vertically from a moving cart. Select parameters such that the ball will land in the cart.

### ballcart04.iwp

A ball is projected vertically from a moving cart. Select parameters such that the ball will land in the cart. Velocity vectors are shown on the cart and the ball.

### clock-02.iwp

The minute and second hands of this clock move at the same rate as those of a normal clock.

### dartgun3.iwp

Select the angle of launch of the ball to hit the target.

### globalcrossing-bk.iwp

Global Crossing (TPT 9-04): Two cars X and Y approach an intersection of two perpendicular roads as shown. The velocities of the cars are vx and vy. At the moment when car X reaches the ..

### mgr1-2.iwp

Start the applet. Blue moves in a circle at constant speed. At t=0, Blue releases a green ball. Note the path taken by the ball. 1. At t=0, suppose Blue throws the ball directly opposite his ..

### projectile-template-2.iwp

A projectile is launched at an angle from a cliff. A target moves at 0, constant, or uniformly changing velocity. Hit the target with the projectile. Velocity vectors are shown on the projectile.

### projectile-template.iwp

A projectile is launched at an angle from a cliff. A target moves at 0, constant, or uniformly changing velocity. Hit the target with the projectile.

### pursuit-template.iwp

Change the pursuer's x- and y-velocity components to intercept the target. When you are successful, you can make the circle fit inside the square by stepping the animation. Note that there is more than one ..

### race-template-2.iwp

Two objects move with zero or uniform acceleration in a straight line starting from different positions. The graph plots position (y) versus time (x).

### vector01.iwp

Vectors A, B, and C are shown in a tip-to-tail arrangement with vector A starting from the origin. Change the components of vector C in order that the sum of the three vectors is 0. Click ..